Categories: ESX Scripts, GFX Development, QBCore Scripts, Qbox Scripts
FiveM Crafting Script with Level System
Rated 4.56 out of 5 based on 9 customer ratings
(9 customer reviews)
$10
SKU:
TEBEX1163
Categories: ESX Scripts, GFX Development, QBCore Scripts, Qbox Scripts
Tags: ESX, QBCore, Qbox
Crafting Script with Level System
Features :
- Compatible with both ESX and QB frameworks.
- Easy to configure
- Level up and open new craftable items
- Job-Based or Universal Crafting Tables: Configure crafting tables that are either exclusive to specific jobs or available to all players, providing flexibility in how you integrate crafting into your game.
- Visible Crafting Queue: Players can view a queue to monitor the status and progression of their crafting projects, adding a layer of engagement and planning.
- Boosting System: Implement a boosting system where players can purchase time-reduction boosts from Tebex. This feature allows players to expedite the crafting process, enhancing their gameplay experience.
- Easily Create New Tables: The system is designed for ease of use, allowing admins to quickly add and configure new crafting tables as the game evolves.
- Attachment System: Enhance weapons crafting with an attachment system, enabling players to customize their guns with various attachments that impact gameplay.
Requirements for Crafting Script with Level System :
- QB or ESX
Showcase :
9 reviews for FiveM Crafting Script with Level System
Only logged in customers who have purchased this product may leave a review.

Drew Salinas –
Easy to set up, works great. Missing some minor QoL options but nothing critical.
Tyrell Dawson –
Great system overall, but I wish the boosting mechanic had a non-monetary option too. Still, it’s well integrated and easy to manage.
Nico Barrett –
Does what it promises. I’d just like more UI customization options. Other than that, solid work.
Marko Ivanov –
Very good script but we had to tweak it a bit to fit our server’s theme. Still, it saved us tons of dev time.
Raymond Chu –
Insanely good. The attachment system for weapons is what sold it for me. Clean and responsive.
Lena Hoffmann –
Players love it. No bugs so far. Smooth integration with our existing ESX base.
Alicia Gomez –
Our gang system fits perfectly with job-based crafting. Players now compete to control crafting locations. Big W.
Jasmine Lee –
Literally plug and play. Worked out of the box with QB. The crafting queue and level system add a lot more depth than I expected.
Daniel Mendez –
The leveling system really keeps players coming back. Our community loves unlocking new recipes. Setup was straightforward, and support was responsive when we had a question about job-restricted tables.